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info on latest patch
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WorM
Sun Apr 25 2010, 05:33PM
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These arnt my words but i would agree with them..........


BFBC2 has had some tweaks applied. We foreshadowed some of these changes a few days ago (that list can be found here) and today DICE has come through.

I got a chance to play for a few rounds and found the changes to be noticeable and for the most part in the right direction. For me the client and server side patches brought to us by DICE today represent the first attempt to re-balance the game. This is good news. Up to now the patches have tended to be focused and game stability more. Today's fixes suggest that the game is mature enough to now allow the developer to improve the actual gameplay.

Nerfing the M60 and the GL


I love the changes to the weapon damage for all guns. The M60 was nerfed, as was the Grenade Launcher. I also noticed that the autoaim for the knife seems to have had a working over...I couldn't knife a thing in game.

Air assets are weaker

There may have been a misstep in this patch: the choppers (and to some extent the armor) have become much more vulnerable and the helos have seen their firepower diminished. I think this was wrong-headed. The choppers were far too vulnerable even before, now they are simply flying coffins.

Better GUI

The server browser appears snappier and appears to be more functional. It now even appears to have a Hardcore filter. Listing online servers is a breeze, but sadly, most still don't show their ping.

On the bad side of things, rejoining the game in progress appears to take longer, this appears to be due to an attempt to remove the rejoin advantage that quad-core computers held.



Here, in italics, is the change log list found on the official BFBC2 website: Source
(my comments are in normal type)

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.


Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.

Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.

Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.

This item brings us the long awaited M60 nerfing. Looking at the damage values for the M60 pre R10 suggested that there may have been a mistake in data entry, given that the LMG was as damaging at long distance as it was at close...the only BC2 gun to have that characteristic. Rather than fix that apparent mistake, the huge numbers of complaints that DICE received regarding this weapon appears to have caused the game maker to simply mute it.

Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
The increase to long range damage for the AN94 is music to my ears. This is my fave gun. I augment it by applying a scope to it, so the news that it is even more powerful at range is excellent. I noticed the extra punch immediately and my kill ratios were far in excess of what I have been getting in the past. I'm actually sorry to see the M16 and G3 nerfing though as both weapons deserve to be a tad more lethal.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
I was one of the few not complaining about the grenade launcher in BC2. I thought it was just right, but perhaps I had been too used to the MW2 GL. After all, a nuclear weapon appears wimpy next to the MW2 GL. Most gamers thought the 40mm was over-powered and DICE has agreed. The GL now requires very precise aim to frag someone and yet can still take down the side of a wall. This change should make most people happier.

Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.

Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Not a fan of any of the BC2 shotties. They just haven't been modeled too well. I'd still rather wield a handgun as a secondary weapon than these shotties.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.

Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.

Increased the damage of the MP412 over long range to balance its low rate of fire.

Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
Even deadlier handguns. Awesome.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.

Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.

Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.

I am against this change as it now has become much too easy to kill tanks and choppers.

Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Hallelujah. Quite honestly, for some time I have felt that the Mortar Strike should be removed or significantly diminished as it was being over-used due to its effectiveness. Glad that the devs agreed.

Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.

Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Could not stand playing HC in the past due to the ridiculously low health values. Will try playing again to see if this makes any difference.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
This Heal+ specialization was awesome before, now it will even be better.

Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.

Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.

Fixed a bug where the BMD3 would take extra damage to the front armor.

Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

Nerfing of the choppers just doesn't make sense given that they were not that useful to begin with. Removing the lethality from the helo's guns and making the vehicle more vulnerable to AA and rpg's (targeting dart improvements) will take the fun out of flying.








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shep
Fri Apr 30 2010, 09:57PM
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cheers m8,,, thanks for the info

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WorM
Sat May 01 2010, 06:46AM
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any time fella,like i said not my words but sums it up





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